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CHECK MY CONFIG PLEASE
Forum » Enemy Territory » Enemy Territory
Joined: 20th Jan
Rank: --
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7th Feb

To maintain some transparency, here is a copy of my autoexec and 2 attached configs it calls for:
autoexec.cfg >
// [connexion]
seta rate "25000"
seta snaps "20"
seta cl_maxpackets "100"
seta cl_timenudge "0"
seta cl_doubletapdelay "0"
seta pb_security "0"
seta pb_sleep "500"
seta cl_packetdup "1"
seta cl_pitchspeed "0"
seta cl_yawspeed "0"

// [controlz]
seta com_maxfps "125"
seta cg_fov "120"
seta in_mouse "-1"
seta sensitivity "3.0"
seta cl_mouseaccel "0"
seta m_pitch "0.022"
seta m_yaw "0.022"

seta cg_drawfps "1"
seta cg_drawGun "1"

// [Crosshair]
seta cg_drawcrosshair "3"
seta cg_crosshaircolor "cyan"
seta cg_crosshairhealth "0"
seta cg_crosshairpulse "0"
seta cg_crosshairsize "32"
seta cg_crosshairHealth "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"

// [r_settings]
seta r_mode "-1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_swapInterval "0"
seta r_gamma "2.3"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_overbrightbits "3"
seta r_mapoverbrightbits "3"
seta r_intensity "1.8"
seta r_ingamevideo "0"
seta r_ignorehwgamma "1"
seta r_flares "0"
seta r_drawsun "0"
seta r_fastsky "1"
seta r_showsky "0"
seta r_subdivisions "999"
seta r_simpleMipMaps "1"
seta r_fullscreen "1"
seta r_detailtextures "0"
seta r_ext_gamma_control "1"
seta r_textureMode "GL_LINEAR_MipMap_NEAREST"
seta r_texturebits "32"
seta r_colorbits "16"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "16"
seta r_vertexLight "0"
seta r_shownormals "0"
seta r_showmodelbounds "0"
seta r_dynamiclight "0"
seta r_lodbias "3"
seta r_lodCurveError "250"
seta r_primitives "0"
seta r_clamptoedge "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_nv_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_drawfoliage "0"
seta r_wolffog "0"
seta r_ambientScale "0.5"

// [cg_settings]

seta cg_bloodflash "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodtime "0"
seta cg_drawWeaponIconFlash "0"
seta cg_drawReinforcementTime "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_complaintPopUp "0"
seta cg_draw3dicons "0"
seta cg_autoReload "1"
seta cg_useScreenshotJPEG "1"
seta cg_printObjectiveInfo "1"
seta cg_atmosphericEffects "0"
seta cg_wallmarklifetime "0"
seta cg_teamchattime "6000"
seta cg_drawcompass "1"
seta cg_drawfireteamoverlay "1"
seta cg_drawSmallPopupIcons "1"
seta cg_hudAlpha "1.0"
seta cg_muzzleFlash "0"
seta cg_brassTime "0"
seta cg_simpleitems "1"
seta cg_gibs "0"
seta cg_shadows "0"
seta cg_marktime "0"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_showblood "0"
seta cg_lagometer "1"
seta cg_popuplimbomenu "0"
seta cg_drawNotifyText "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_autoAction "3"
seta cg_announcer "1"
seta cg_gun_frame "0"
seta cg_drawroundtimer "1"
seta cg_drawbuddies "1"
seta cg_drawfallkick "0"
seta cg_fallkick "0"
seta cg_damagekick "0"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_runpitch "0.002"
seta cg_runroll "0.005"
seta cg_bobyaw "0"
seta cg_wolfparticles "0"
seta cg_railTrailTime "0"
seta cg_impactvibration "0"
seta cg_muzzleflash "0"
seta cg_autoswitch "0"
seta cg_drawspreadscale "1"

// [com_settings].

seta com_hunkMegs "512"
seta com_zoneMegs "64"
seta com_soundMegs "64"
seta com_blood "0"
seta com_crashed "0"

// [b_settings]
seta b_optimizePrediction "1"
seta b_popuptime "0"
seta b_drawclock "0"
seta b_althud "2"
seta b_althudflags "7"
seta b_fireteamalpha "67"
seta b_drawranks "0"
seta b_tracers "2"
seta b_muzzleflash "0"
seta b_hitsounds "1"
seta b_drawpromotions "0"
seta b_drawrewards "0"
seta b_simpleitems "0"
seta b_fireteamLatchedClass "1"
seta b_drawranks "0"
seta b_chatflags "0"

seta s_mixahead "0.12"
seta s_mixprestep "0.05"
seta s_loadas8bit "1"
seta s_compression "1"
seta s_khz "22"
seta s_musicvolume "0"
seta s_doppler "1"
seta s_Volume "0.40"
seta s_separation "0.5"
seta s_defaultsound "0"
seta s_wavonly "0"
seta timescale "1"

cl_allowdownload "0"
cl_wwwDownload "1"

bind F5 "exec d0.cfg"
bind F6 "exec d1.cfg"
bind F7 "vsay Hi"
bind F8 "vsay Bye"
bind F9 "vsay Cheer"
bind F10 "vsay GreatShot"
bind F11 "vsay GoodGame"

bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind MOUSE2 "+weapalt"
bind X "+prone"
bind C "+movedown"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind ' "fireteam create; vote no; fireteam inviteall"
// bind . "zoomin"
bind , "zoomout"
bind ALT "+stats"
bind CTRL "+topshots"
bind MOUSE1 "+attack"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
// bind = "+screenshot"
bind F12 "record"
bind 1 "weaponbank 1;cg_drawgun 1"
bind 2 "weaponbank 2;cg_drawgun 1"
bind 3 "weaponbank 3;cg_drawgun 1"
bind MWHEELUP "weaponbank 5;cg_drawgun 1"
bind 4 "weaponbank 4;cg_drawgun 1"
bind MWHEELDOWN "weaponbank 6;cg_drawgun 1"
bind 7 "weaponbank 7;cg_drawgun 1"
bind KP_INS "selectbudyall"
bind KP_LEFTARROW "selectbuddy1"
bind KP_5 "selectbuddy2"
bind KP_RIGHTARROW "selectbuddy3"
bind KP_HOME "selectbuddy4"
bind KP_UPARROW "selectbuddy5"
bind KP_PGUP "selectbuddy6"
// bind G say "^0xD"
// bind K say "^0D:"

bind LEFTARROW "team allies;class e 1";echo ^dAllies
bind UPARROW "vsay FTAttack ;exec d0.cfg;^2>"
bind DOWNARROW "team spectator";echo ^3Spectator
bind RIGHTARROW "team axis;class e 1";echo ^1Axis

bind 8 "setspawnpt 0; echo ^f)) ^7Respawning ^7Default ^f((" // Set spawnpoint 0
bind 9 "setspawnpt 1; echo ^f)) ^7Respawning ^7Point 1 ^f((" // Set spawnpoint 1
bind 0 "setspawnpt 2; echo ^f)) ^7Respawning ^7Point 2 ^f((" // Set spawnpoint 2
bind - "setspawnpt 3; echo ^f)) ^7Respawning ^7Point 3 ^f((" // Set spawnpoint 3
bind = "setspawnpt 4; echo ^f)) ^7Respawning ^7Point 4 ^f((" // Set spawnpoint 4
bind [ "setspawnpt 5; echo ^f)) ^7Respawning ^7Point 5 ^f((" // Set spawnpoint 5

bind N "timerset 20;echo ^3*******^pT-: ^w(20s)^3*******;  play sound/menu/select.wav"
bind M "timerset 25;echo ^3*******^pT-: ^w(25s)^3*******;  play sound/menu/select.wav"
bind , "timerset 30;echo ^3*******^pT-: ^w(30s)^3*******;  play sound/menu/select.wav"
bind . "timerset 0;echo ^3*******^p^wT-: ^1(Reset)^3*******"

// bind MOUSE4 "weapalt"
// bind MOUSE5 "kill;forcetapout"

//bind MOUSE3 vstr arty
//set arty "+zoom; +attack; -attack; -zoom; say_buddy ^d_^7Artillery^2!"

bind I "set name ^mq3^3r^7shizz;echo ^?#!^7 Name: ^mq3^3r^7shizz"

vid_restart
----------------------------------------------------------------------
d0.cfg >
//Sensitivity Script
set shooton "+attack;sensitivity 2.6;set m_pitch 0.018;set m_yaw 0.028;set vstr shootoff"
set shootoff "-attack;sensitivity 2.8;set m_pitch 0.022;set m_yaw 0.022;set vstr shooton;"
bind MOUSE1 "+vstr shooton shootoff"

//ADYS Script
set adyson "bind MOUSE1 +attack;set cg_fov 90;set sensitivity 1.5;set m_pitch 0.011;set vstr adysoff"
set adysoff "-attack;bind MOUSE1 +vstr shooton shootoff;set cg_fov 120;set sensitivity 2.8;set m_pitch 0.022;set vstr adyson"
bind MOUSE2 "+vstr adyson adysoff"

//Couch Shooting Script
set steadyshoton "bind MOUSE1 +attack;+movedown;set sensitivity 2.0;set m_yaw 0.011;set m_pitch 0.028;set vstr steadyshotoff"
set steadyshotoff "bind MOUSE1 +vstr shooton shootoff;-movedown;set sensitivity 2.8;set m_yaw 0.022;set m_pitch 0.022;set vstr steadyshoton"
bind C "+vstr steadyshoton steadyshotoff"

bind MOUSE4 "weaponbank 4"

//Dive
//set diveon "+sprint;wait 25;+forward;wait 25;+moveup;;wait 25;+prone;wait 25;set vstr diveoff"
//set diveoff "-sprint;-forward;-moveup;-prone;bind SHIFT +sprint;bind W +forward;bind SPACE +moveup;bind X +prone;set vstr diveon"
//bind MOUSE5 "+vstr diveon"
----------------------------------------------------------------------
d1.cfg >
//Sensitivity Script
set shooton "+attack;sensitivity 2.6;set m_pitch 0.018;set m_yaw 0.028;set vstr shootoff"
set shootoff "-attack;sensitivity 2.8;set m_pitch 0.022;set m_yaw 0.022;set vstr shooton;"
bind MOUSE1 "+vstr shooton shootoff"

//ADYS Script
set adyson "bind MOUSE1 +attack;set cg_fov 90;set sensitivity 1.5;set m_pitch 0.011;set vstr adysoff"
set adysoff "-attack;bind MOUSE1 +vstr shooton shootoff;set cg_fov 120;set sensitivity 2.8;set m_pitch 0.022;set vstr adyson"
bind MOUSE4 "+vstr adyson adysoff"

//Couch Shooting Script
set steadyshoton "bind MOUSE1 +attack;+movedown;set sensitivity 2.0;set m_yaw 0.011;set m_pitch 0.028;set vstr steadyshotoff"
set steadyshotoff "bind MOUSE1 +vstr shooton shootoff;-movedown;set sensitivity 2.8;set m_yaw 0.022;set m_pitch 0.022;set vstr steadyshoton"
bind C "+vstr steadyshoton steadyshotoff"

bind MOUSE2 "weapalt"

//Dive
//set diveon "+sprint;wait 25;+forward;wait 25;+moveup;;wait 25;+prone;wait 25;set vstr diveoff"
//set diveoff "-sprint;-forward;-moveup;-prone;bind SHIFT +sprint;bind W +forward;bind SPACE +moveup;bind X +prone;set vstr diveon"
//bind MOUSE5 "+vstr diveon"
----------------------------------------------------------------------
I switch mouse2 and mouse4 in d1.cfg VS. d0.cfg
My only complaint about the main config is the visual tearing that occurs. I think it's a vsync issue.
lemme know what you think!
Forum » Enemy Territory » Enemy Territory
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